

Several bandwidth optimizations have been made to make the information on removed blocks as small as possible. The propagation speed can be adjusted to move faster or slower depending on the processing power and bandwidth of the server. This is achieved by propagating damage outwards, block by block, starting from an origin block. In our tests, this system allowed us to get 90-95% of the original damage to be applied as block damage, giving us the possibility of one projectile destroying thousands of blocks without running into performance problems. It also reduced the amount of combinations possible which allows us to concentrate more on the remaining ones.Īcid Damage is the new damage model used by Cannons and Beams to increase block damage without affecting performance. While we changed and added on existing weapons, we did remove the damage pulse entirely as it had no real purpose. This incorporates a broad spectrum of features including the HUD, recoil, explosions, physical force, damage, armor, and many more. We also wanted to give weapons and combat in general a better feeling. As each weapon combination has clear positives and negatives, it is up to you to decide what weapons to make. Some weapons might be easier to use than most, but others could have a much higher pay off when used properly. The goal is to make weapons and their combination a lot more unique, while still being a viable option. To make a more complete package, new features and improvements have been added all across the board.
STARMADE CANNON CODE
A new code design was already partly set up with the power update, and this updates completes it. On the backend, this also gave us a chance to completely redesign the code of weapons and other usable modules in the game.
STARMADE CANNON UPDATE
We set out to do this update mainly to make combat and ship battles more interesting and fun.
STARMADE CANNON FREE
In case you’re not too sure about it, feel free to leave a comment on this thread. If you come across anything new that doesn’t work or you believe you’ve located a new bug, report that here to help us out: Report a Bug (Release Candidate) With more exposure, it will be easier to find those less critical issues and ensure stability before we can release it to everyone to use. The current pre-release version can be downloaded and installed from the Pre branch.


You cannot revert your world to the current release version without a backup. We strongly advise to backup your universe or use a completely separate installation. We already went through a lot of bug fixing and this version should be playable. Some parts such as updating the block icons, textures and finalizing the config files, are still in the works but everything else should be there for you to test. It completely overhauls all weapon, adds a lot of new features, graphics, optimizations, fixes and other improvements. In terms of content it is probably as big if not bigger than the previous Power update. All the features we wanted to add are now implemented. The weapon update just entered the pre-release state.
